Training Programs Programming Video Game Design and Development
cart-icn

You already have a course in your cart

You can only add one course to your cart at a time! By adding this course, you will replace the existing course from your cart. How would you like to proceed?

Video Game Design and Development

Unlock a new and exciting career in the gaming sector! Using a comprehensive and analytical approach to game engine architectures, this online game design course will teach you how to harness your creativity to design and develop games effectively.

game-developer-make-a-video-game
$2,145.00 (USD)

Have a question?We're here to help

Overview

Objective

Outline

Requirements

Prerequisites

You've got questions.
We're here to help.

Our highly knowledgeable Enrollment Specialists will answer any questions you might have about the course and payment options.

REQUEST INFO

Instructor

Frank Luna

Frank Luna has programmed interactive 3D computer graphics for more than a decade. He has 15 years of C++ programming experience, having worked as a contractor, with Hero Interactive, and on the open source Scorch 3D engine. Since 2004, he has taught C++ and mathematics for games at the Game Institute. He has also written a number of best-selling textbooks on game and graphics programming, including "Introduction to 3D Game Programming with DirectX 11.0."

John DeGoes

John DeGoes began writing software and designing digital logic circuits during the early 1980s. He has been actively involved in the fields of computer science, mathematics, and game development for more than fifteen years. He has authored two games programming books, "3D Game Programming with C++" and "3D Game Programming with C++ Gold Edition" and several published articles on the subject. DeGoes holds a bachelor's degree in applied mathematics from Montana State University-Billings and is working on his doctorate in applied mathematics.

Gary Simmons

Gary Simmons started programming games in 1981. In May 2000, he founded Mr.GameMaker.com, a teaching site dedicated to helping game programmers (hobbyists and professionals alike) learn cutting-edge game programming techniques. Simmons has published dozens of full-length game development papers and tutorials. He has been teaching since 2001 and also serves as a faculty director.

Adam Hoult

Adam Hoult is the lead technology developer at the Game Institute. He started programming in the early 1980s and has since developed a number of engine and tool design projects. Hoult spent time running a development tools production company and game programming site. Eventually, he teamed up with fellow instructor Gary Simmons to develop the successful Mr.GameMaker.com teaching website.

Brian Hall

Brian Hall is an engineer and AI programmer at Midway Amusement Games. He currently works on advanced AI algorithms for an upcoming action-adventure console title. He has also designed and written parametetric airport generation software for SimAuthor Inc, as well as a real-time CLOD terrain system using real-world satellite imagery and elevation data. Previously, Hall was a senior engineer at Accurate Automation Corporation, where he developed real-time learning systems for detecting pilot-induced oscillations in aircraft.

FAQs

Reviews

You've got questions.
We're here to help.

Our highly knowledgeable Enrollment Specialists will answer any questions you might have about the course and payment options.

REQUEST INFO
Snow College
Continuing Education
150 E. College Ave.
Ephraim, UT 84627 US
MAIN CONTENT

Copyright © 1997 - 2024 All rights reserved. The material on this site cannot be reproduced or redistributed unless you have obtained prior written permission from Cengage Learning. Privacy Policy